Programming game AI by example

Buckland, Mat

Programming game AI by example / by Mat Buckland - America : Wordware, 2005c. - xix, 481 p. : ill, graphs, maps ; 22 cm.

Index included

1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic

9781556220784


computer games--design
computer games--programming

005.133 / BUC-P 2005 294