Stepping into Virtual Reality / (Record no. 10072)

MARC details
000 -LEADER
fixed length control field 03510nam a22003735i 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240509093132.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240506b20232008|||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783031364860
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-031-36487-7
Source of number or code doi
035 ## - SYSTEM CONTROL NUMBER
System control number (WaSeSS)ssj0002940059
040 ## - CATALOGING SOURCE
Transcribing agency NUL
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Item number GUT-S 2023 14214
Classification number 006.6
Edition number 23
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gutiérrez A., Mario A.
Relator term author.
245 10 - TITLE STATEMENT
Title Stepping into Virtual Reality /
Statement of responsibility, etc. by Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann.
Linkage 880
250 ## - EDITION STATEMENT
Edition statement 2nd ed. 2023.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Chan:
Name of publisher, distributor, etc. Springer,
Date of publication, distribution, etc. 2023.
300 ## - PHYSICAL DESCRIPTION
Extent (XVIII, 272 p.)
Dimensions 24cm
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Acknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index.
506 ## - RESTRICTIONS ON ACCESS NOTE
Terms governing access License restrictions may limit access.
520 ## - SUMMARY, ETC.
Summary, etc. The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutiérrez A. and Frédéric Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer vision.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Vexo, Frédéric.
Relator term author.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Thalmann, Daniel.
Relator term author.
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
856 40 - ELECTRONIC LOCATION AND ACCESS
Link text Full text available from Springer Nature - Springer Computer Science eBooks 2023 English International
Uniform Resource Identifier <a href="https://login.proxy.lib.duke.edu/login?url=https://link.springer.com/10.1007/978-3-031-36487-7">https://login.proxy.lib.duke.edu/login?url=https://link.springer.com/10.1007/978-3-031-36487-7</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
          Namal Library Namal Library Computer Science 05/06/2024 Golden Books 16956.05 616   006.6 GUT-S 2023 14214 0014214 05/06/2024 05/06/2024 Books