MARC details
000 -LEADER |
fixed length control field |
03510nam a22003735i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240509093132.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240506b20232008|||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783031364860 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-3-031-36487-7 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(WaSeSS)ssj0002940059 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NUL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T385 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Item number |
GUT-S 2023 14214 |
Classification number |
006.6 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Gutiérrez A., Mario A. |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Stepping into Virtual Reality / |
Statement of responsibility, etc. |
by Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann. |
Linkage |
880 |
250 ## - EDITION STATEMENT |
Edition statement |
2nd ed. 2023. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc. |
Chan: |
Name of publisher, distributor, etc. |
Springer, |
Date of publication, distribution, etc. |
2023. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
(XVIII, 272 p.) |
Dimensions |
24cm |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Acknowledgments -- Preface -- Introduction -- Part I Fundamentals: Computer Graphics -- Computer Animation -- Part II Virtual Worlds: Virtual Characters -- Architecture of Virtual Reality Systems -- Mixed Realities -- Part III Perceiving Virtual Worlds: Senses and Sensors -- Vision -- Audition -- Touch -- Smell and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage -- Other VR Applications -- List of Figures -- Index. |
506 ## - RESTRICTIONS ON ACCESS NOTE |
Terms governing access |
License restrictions may limit access. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives Written by three authors, all from EPFL, Switzerland., Professor Daniel Thalmann, is a pioneer in the field of VR and has done extensive research in the field since its inception and has been leading international research in VR for decades. Mario A. Gutiérrez A. and Frédéric Vexo have deepened their knowledge of the metaverse through their previous PhDs and subsequent careers and together with Daniel offer a unique, up-to-date book on VR and its applications. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Multimedia systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer vision. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Application software. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Vexo, Frédéric. |
Relator term |
author. |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Thalmann, Daniel. |
Relator term |
author. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Link text |
Full text available from Springer Nature - Springer Computer Science eBooks 2023 English International |
Uniform Resource Identifier |
<a href="https://login.proxy.lib.duke.edu/login?url=https://link.springer.com/10.1007/978-3-031-36487-7">https://login.proxy.lib.duke.edu/login?url=https://link.springer.com/10.1007/978-3-031-36487-7</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Books |