Learning android game programming : (Record no. 83)

MARC details
000 -LEADER
fixed length control field 01732nam a22002177a 4500
003 - CONTROL NUMBER IDENTIFIER
control field LSCPL
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221122102142.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130216t2012 ii,ill.g |||| 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9788131786994
040 ## - CATALOGING SOURCE
Transcribing agency NCL
Modifying agency LIN2019
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.165
Item number ROG-L 2012 420
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Rogers, Rick
9 (RLIN) 211
245 10 - TITLE STATEMENT
Title Learning android game programming :
Remainder of title a hands-on guide to building you first android game
Statement of responsibility, etc. by Rick Rogers
Linkage 880
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New Dehli :
Name of publisher, distributor, etc. Pearson Education,
Date of publication, distribution, etc. 2012.
300 ## - PHYSICAL DESCRIPTION
Extent xvii,444 p. :
Other physical details ill. ;
Dimensions 23 cm.
500 ## - GENERAL NOTE
General note Index inculded
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Mobile Games-------------------------------- <br/>Chapter 2: Game Elements and Tools------------------------- <br/>Chapter 3: The Game Loop and Menus------------------------ Chapter 4: Scenes, Layers, Transitions, and Modifiers-----------------<br/>Chapter 5: Drawing and Sprites-------------------------<br/>Chapter 6: Animation 109 Requirements for Animation---------------------------------<br/>Chapter 7: Text 129 Fonts and Typefaces-------------------------<br/>Chapter 8: User Input----------------------------<br/>Chapter 9: Tile Maps 173 Why Tile Maps?-----------------------<br/>Chapter 10: Particle Systems-------------------------------<br/>Chapter 11: Sound------------------------<br/>Chapter 12: Physics--------------------------<br/>Chapter 13: Artificial Intelligence---------------------------------<br/>Chapter 14: Scoring and Collisions----------------------------<br/>Chapter 15: Multimedia Extensions------------------------<br/>Chapter 16: Game Integration------------------------<br/>Chapter 17: Testing and Publishing---------------------<br/>Appendix: Exercise Solutions
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software
General subdivision Development
9 (RLIN) 82
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Mobile computing
9 (RLIN) 214
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total Checkouts Total Renewals Full call number Barcode Date last seen Date checked out Copy number Price effective from Koha item type
          Namal Library Namal Library Computer Science 02/16/2013 Allied Book Company 446.25 Bill No. 1415 3 5 004.165 ROG-L 2012 420 420 01/24/2017 04/26/2016 1 07/18/2013 Books
          Namal Library Namal Library Reference 03/14/2013 Allied book company   Bill No. 1415     004.165 ROG-L 2012 97 97 07/18/2013   2 07/18/2013 Reference
          Namal Library Namal Library Computer Science 01/21/2014 Allied book company   Bill No. 2984     004.165 ROG-L 2012 3394 0003394 01/21/2014   3 01/21/2014 Books