Learning android game programming : (Record no. 83)
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000 -LEADER | |
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fixed length control field | 01732nam a22002177a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | LSCPL |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20221122102142.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 130216t2012 ii,ill.g |||| 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9788131786994 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NCL |
Modifying agency | LIN2019 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004.165 |
Item number | ROG-L 2012 420 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Rogers, Rick |
9 (RLIN) | 211 |
245 10 - TITLE STATEMENT | |
Title | Learning android game programming : |
Remainder of title | a hands-on guide to building you first android game |
Statement of responsibility, etc. | by Rick Rogers |
Linkage | 880 |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | New Dehli : |
Name of publisher, distributor, etc. | Pearson Education, |
Date of publication, distribution, etc. | 2012. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xvii,444 p. : |
Other physical details | ill. ; |
Dimensions | 23 cm. |
500 ## - GENERAL NOTE | |
General note | Index inculded |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 1: Mobile Games-------------------------------- <br/>Chapter 2: Game Elements and Tools------------------------- <br/>Chapter 3: The Game Loop and Menus------------------------ Chapter 4: Scenes, Layers, Transitions, and Modifiers-----------------<br/>Chapter 5: Drawing and Sprites-------------------------<br/>Chapter 6: Animation 109 Requirements for Animation---------------------------------<br/>Chapter 7: Text 129 Fonts and Typefaces-------------------------<br/>Chapter 8: User Input----------------------------<br/>Chapter 9: Tile Maps 173 Why Tile Maps?-----------------------<br/>Chapter 10: Particle Systems-------------------------------<br/>Chapter 11: Sound------------------------<br/>Chapter 12: Physics--------------------------<br/>Chapter 13: Artificial Intelligence---------------------------------<br/>Chapter 14: Scoring and Collisions----------------------------<br/>Chapter 15: Multimedia Extensions------------------------<br/>Chapter 16: Game Integration------------------------<br/>Chapter 17: Testing and Publishing---------------------<br/>Appendix: Exercise Solutions |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Application software |
General subdivision | Development |
9 (RLIN) | 82 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Mobile computing |
9 (RLIN) | 214 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Inventory number | Total Checkouts | Total Renewals | Full call number | Barcode | Date last seen | Date checked out | Copy number | Price effective from | Koha item type |
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Namal Library | Namal Library | Computer Science | 02/16/2013 | Allied Book Company | 446.25 | Bill No. 1415 | 3 | 5 | 004.165 ROG-L 2012 420 | 420 | 01/24/2017 | 04/26/2016 | 1 | 07/18/2013 | Books | |||||
Namal Library | Namal Library | Reference | 03/14/2013 | Allied book company | Bill No. 1415 | 004.165 ROG-L 2012 97 | 97 | 07/18/2013 | 2 | 07/18/2013 | Reference | |||||||||
Namal Library | Namal Library | Computer Science | 01/21/2014 | Allied book company | Bill No. 2984 | 004.165 ROG-L 2012 3394 | 0003394 | 01/21/2014 | 3 | 01/21/2014 | Books |