Computer graphics with openGL / by Donald Hearn and M. Pauline Baker

By: Hearn, DonaldContributor(s): Beker, M. PaulineMaterial type: TextTextPublication details: New Delhi : Pearson Education Private Limited, 2009cEdition: 3rd edDescription: xxii, 857 p. : ill. (some col.) ; 26 cmISBN: 9788131727386 (pbk)Subject(s): Computer graphicsDDC classification: 006.6
Contents:
. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Graphics Output Primitives. 4. Attributes of Graphics Primitives. 5. Geometric Transformations. 6. Two-Dimensional Viewing. 7. Three-Dimensional Viewing. 8. Three-Dimensional Object Representations. 9. Visible-Surface Detection Methods. 10. Illumination Models and Surface-Rendering Methods. 11. Interactive Input Methods and Graphical User Interfaces. 12. Color Models and Color Applications. 13. Computer Animation. 14. Hierarchical Modeling.
Summary: Designed for junior- to graduate-level courses in computer graphics, this work reflects the expansion of the use of computer graphics and of C++ as a programming language of choice for
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Books Books Namal Library
Computer Science
006.6 HEA-C 2009 4323 (Browse shelf (Opens below)) Available 0004323
Reference Namal Library
Reference
006.6 HEA-C 2009 1418 (Browse shelf (Opens below)) Not for loan 1418
Total holds: 0
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006.3 RUS-A 2014 5013 Artificial intelligence : 006.33 RUS-A 2012 547 Artificial Intelligence : a modern approach / 006.37 FOR-C 2009 654 Computer vision : a modern approach / 006.6 HEA-C 2009 1418 Computer graphics with openGL / 006.696 DER-I 2004 2103 Introducing Maya 6 : 006.6/96 KUN-M 2004 2104 Maya 5 : 006.696 MEA-M 2007 2107 Maya 8 :

Index included

. A Survey of Computer Graphics. 2. Overview of Graphics Systems. 3. Graphics Output Primitives. 4. Attributes of Graphics Primitives. 5. Geometric Transformations. 6. Two-Dimensional Viewing. 7. Three-Dimensional Viewing. 8. Three-Dimensional Object Representations. 9. Visible-Surface Detection Methods. 10. Illumination Models and Surface-Rendering Methods. 11. Interactive Input Methods and Graphical User Interfaces. 12. Color Models and Color Applications. 13. Computer Animation. 14. Hierarchical Modeling.

Designed for junior- to graduate-level courses in computer graphics, this work reflects the expansion of the use of computer graphics and of C++ as a programming language of choice for

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