Principles of interactive computer graphics / by William M. Newman, Robert F. Sproull.
Material type: TextSeries: McGraw-Hill computer science seriesPublication details: New York : McGraw-Hill, 1979cEdition: 2d edDescription: viii, 541 p. : ill. ; 24 cmISBN: 0070463387 (pbk)Subject(s): Computer graphics | Interactive computer systemsDDC classification: 001.55Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Books | Namal Library Computer Science | 001.55 NEW-P 1979 3216 (Browse shelf (Opens below)) | Available | 0003216 |
Includes index.
Bibliography: p. 503-532.
Chapter 1: Introduction......
Chapter 2: Point--Plotting Techniques.....
Chapter 3: Line--Drawing Displays.....
Chapter 4: Two--Dimensional Transformation......
Chapter 5: Clipping and Windowing.....
Chapter 6: A Simple Graphics Package.....
Chapter 7: Segmented Displays Files.....
Chapter 8: Display File Compilation......
Chapter 9: Geometric Models......
Chapter 10: Picture Structure......
Chapter 11: Graphical Input Devices.....
Chapter 12: Graphical Input Techniques.....
Chapter 13: Event Handling.......
Chapter 14: Input Functions......
Chapter 15: Raster Graphics Fundamentals....
Chapter 16: Solid--Area Scan Conversation.....
Chapter 17: Interactive Raster Graphics.....
Chapter 18: Raster Graphic System.....
Chapter 19: Raster Display Hardware.....
Chapter 20: Realism in Three--Dimensional Graphics.....
Chapter 21: Curves and Surfaces.....
Chapter 22: Three-Dimensional Transformation and Perspective....
Chapter 23: Perspective Depth.....
Chapter 24: Hidden-Surface Elimination....
Chapter 25: Shading....
Chapter 26: Display Processors.....
Chapter 27: Device-Independent Graphics System.....
Chapter 28: User Interface Design....
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