Principles of interactive computer graphics / by William M. Newman, Robert F. Sproull.

By: Newman, William MContributor(s): Sproull, Robert FMaterial type: TextTextSeries: McGraw-Hill computer science seriesPublication details: New York : McGraw-Hill, 1979cEdition: 2d edDescription: viii, 541 p. : ill. ; 24 cmISBN: 0070463387 (pbk)Subject(s): Computer graphics | Interactive computer systemsDDC classification: 001.55
Contents:
Chapter 1: Introduction...... Chapter 2: Point--Plotting Techniques..... Chapter 3: Line--Drawing Displays..... Chapter 4: Two--Dimensional Transformation...... Chapter 5: Clipping and Windowing..... Chapter 6: A Simple Graphics Package..... Chapter 7: Segmented Displays Files..... Chapter 8: Display File Compilation...... Chapter 9: Geometric Models...... Chapter 10: Picture Structure...... Chapter 11: Graphical Input Devices..... Chapter 12: Graphical Input Techniques..... Chapter 13: Event Handling....... Chapter 14: Input Functions...... Chapter 15: Raster Graphics Fundamentals.... Chapter 16: Solid--Area Scan Conversation..... Chapter 17: Interactive Raster Graphics..... Chapter 18: Raster Graphic System..... Chapter 19: Raster Display Hardware..... Chapter 20: Realism in Three--Dimensional Graphics..... Chapter 21: Curves and Surfaces..... Chapter 22: Three-Dimensional Transformation and Perspective.... Chapter 23: Perspective Depth..... Chapter 24: Hidden-Surface Elimination.... Chapter 25: Shading.... Chapter 26: Display Processors..... Chapter 27: Device-Independent Graphics System..... Chapter 28: User Interface Design....
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Books Books Namal Library
Computer Science
001.55 NEW-P 1979 3216 (Browse shelf (Opens below)) Available 0003216
Total holds: 0

Includes index.

Bibliography: p. 503-532.

Chapter 1: Introduction......
Chapter 2: Point--Plotting Techniques.....
Chapter 3: Line--Drawing Displays.....
Chapter 4: Two--Dimensional Transformation......
Chapter 5: Clipping and Windowing.....
Chapter 6: A Simple Graphics Package.....
Chapter 7: Segmented Displays Files.....
Chapter 8: Display File Compilation......
Chapter 9: Geometric Models......
Chapter 10: Picture Structure......
Chapter 11: Graphical Input Devices.....
Chapter 12: Graphical Input Techniques.....
Chapter 13: Event Handling.......
Chapter 14: Input Functions......
Chapter 15: Raster Graphics Fundamentals....
Chapter 16: Solid--Area Scan Conversation.....
Chapter 17: Interactive Raster Graphics.....
Chapter 18: Raster Graphic System.....
Chapter 19: Raster Display Hardware.....
Chapter 20: Realism in Three--Dimensional Graphics.....
Chapter 21: Curves and Surfaces.....
Chapter 22: Three-Dimensional Transformation and Perspective....
Chapter 23: Perspective Depth.....
Chapter 24: Hidden-Surface Elimination....
Chapter 25: Shading....
Chapter 26: Display Processors.....
Chapter 27: Device-Independent Graphics System.....
Chapter 28: User Interface Design....

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