Professional windows phone 7 game development / by Chris G. Williams, George W. Clingerman
Material type:
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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Namal Library Arts | 005.133 WIL-P 2011 3962 (Browse shelf (Opens below)) | Available | 0003962 |
Browsing Namal Library shelves, Shelving location: Arts Close shelf browser (Hides shelf browser)
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005.133 BUC-P 2005 1083 Programming game AI by example | 005.133 BUC-P 2005 294 Programming game AI by example | 005.133 WIL-P 2011 3962 Professional windows phone 7 game development / | 006.696 PED-G 2010 3969 Game design foundations | 028 BOO- 2002 5534 Books and reading : | 523.1 DAV-D 2001 6219 Don't know much about the universe : |
index included
Chapter 1: Getting to know window phone 7 device-----------------------
Chapter 2: Getting started-----------------------
Chapter 3: Orientation----------------------
Chapter 4: Touch input----------------------
Chapter 5: Give me your input---------------------
Chapter 6: The state of things-----------------------
Chapter 7: Let the music play-----------------------
Chapter 8: Putting it all together: Derive and dodge---------------------
Chapter 9: Whoa! The world isn't flat after all------------------------
Chapter 10: It's your turn----------------------
Chapter 11: The world outside your window(s)-----------------------
Chapter 12: Putting it all together: Poker dice with friends-----------------------
Chapter 13: Duse, where's my car?-----------------------
Chapter 14: Take a picture: It's last longer----------------------
Chapter 15: Putting it all together: Picture puzzle----------------------
Chapter 16: Where do you go from here-------------------------
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