Programming game AI by example / by Mat Buckland
Material type:
Contents:
1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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Namal Library Arts | 005.133 BUC-P 2005 294 (Browse shelf (Opens below)) | Available | 294 | |||
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Namal Library Arts | 005.133 BUC-P 2005 1083 (Browse shelf (Opens below)) | 2 | Available | 1083 |
Total holds: 0
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005.133 BUC-P 2005 1083 Programming game AI by example | 005.133 BUC-P 2005 294 Programming game AI by example | 005.133 WIL-P 2011 3962 Professional windows phone 7 game development / | 006.696 PED-G 2010 3969 Game design foundations | 028 BOO- 2002 5534 Books and reading : |
Index included
1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic
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