Learning android game programming : a hands-on guide to building you first android game by Rick Rogers

By: Rogers, RickMaterial type: TextTextPublication details: New Dehli : Pearson Education, 2012Description: xvii,444 p. : ill. ; 23 cmISBN: 9788131786994Subject(s): Application software -- Development | Mobile computingDDC classification: 004.165
Contents:
Chapter 1: Mobile Games-------------------------------- Chapter 2: Game Elements and Tools------------------------- Chapter 3: The Game Loop and Menus------------------------ Chapter 4: Scenes, Layers, Transitions, and Modifiers----------------- Chapter 5: Drawing and Sprites------------------------- Chapter 6: Animation 109 Requirements for Animation--------------------------------- Chapter 7: Text 129 Fonts and Typefaces------------------------- Chapter 8: User Input---------------------------- Chapter 9: Tile Maps 173 Why Tile Maps?----------------------- Chapter 10: Particle Systems------------------------------- Chapter 11: Sound------------------------ Chapter 12: Physics-------------------------- Chapter 13: Artificial Intelligence--------------------------------- Chapter 14: Scoring and Collisions---------------------------- Chapter 15: Multimedia Extensions------------------------ Chapter 16: Game Integration------------------------ Chapter 17: Testing and Publishing--------------------- Appendix: Exercise Solutions
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Books Books Namal Library
Computer Science
004.165 ROG-L 2012 420 (Browse shelf (Opens below)) 1 Available 420
Books Books Namal Library
Computer Science
004.165 ROG-L 2012 3394 (Browse shelf (Opens below)) 3 Available 0003394
Reference Namal Library
Reference
004.165 ROG-L 2012 97 (Browse shelf (Opens below)) 2 Not for loan 97
Total holds: 0

Index inculded

Chapter 1: Mobile Games--------------------------------
Chapter 2: Game Elements and Tools-------------------------
Chapter 3: The Game Loop and Menus------------------------ Chapter 4: Scenes, Layers, Transitions, and Modifiers-----------------
Chapter 5: Drawing and Sprites-------------------------
Chapter 6: Animation 109 Requirements for Animation---------------------------------
Chapter 7: Text 129 Fonts and Typefaces-------------------------
Chapter 8: User Input----------------------------
Chapter 9: Tile Maps 173 Why Tile Maps?-----------------------
Chapter 10: Particle Systems-------------------------------
Chapter 11: Sound------------------------
Chapter 12: Physics--------------------------
Chapter 13: Artificial Intelligence---------------------------------
Chapter 14: Scoring and Collisions----------------------------
Chapter 15: Multimedia Extensions------------------------
Chapter 16: Game Integration------------------------
Chapter 17: Testing and Publishing---------------------
Appendix: Exercise Solutions

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