Learning android game programming : a hands-on guide to building you first android game by Rick Rogers
Material type: TextPublication details: New Dehli : Pearson Education, 2012Description: xvii,444 p. : ill. ; 23 cmISBN: 9788131786994Subject(s): Application software -- Development | Mobile computingDDC classification: 004.165Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
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Books | Namal Library Computer Science | 004.165 ROG-L 2012 420 (Browse shelf (Opens below)) | 1 | Available | 420 | ||
Books | Namal Library Computer Science | 004.165 ROG-L 2012 3394 (Browse shelf (Opens below)) | 3 | Available | 0003394 | ||
Reference | Namal Library Reference | 004.165 ROG-L 2012 97 (Browse shelf (Opens below)) | 2 | Not for loan | 97 |
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004.165 HAL-G 2021 12385 Get started with MicroPython on Raspberry Pi Pico / | 004.165 MAC-T 2013 1218 8051 Microcontroller : | 004.165 RIZ-H 2000 2170 How the Mac works / | 004.165 ROG-L 2012 3394 Learning android game programming : a hands-on guide to building you first android game | 004.165 ROG-L 2012 420 Learning android game programming : a hands-on guide to building you first android game | 004.165 SAR-T 1986 1433 The IBM Personal computer from the inside out / | 004.165 SHO-M 1987 3112 Microprocessors and programmed logic / |
Index inculded
Chapter 1: Mobile Games--------------------------------
Chapter 2: Game Elements and Tools-------------------------
Chapter 3: The Game Loop and Menus------------------------ Chapter 4: Scenes, Layers, Transitions, and Modifiers-----------------
Chapter 5: Drawing and Sprites-------------------------
Chapter 6: Animation 109 Requirements for Animation---------------------------------
Chapter 7: Text 129 Fonts and Typefaces-------------------------
Chapter 8: User Input----------------------------
Chapter 9: Tile Maps 173 Why Tile Maps?-----------------------
Chapter 10: Particle Systems-------------------------------
Chapter 11: Sound------------------------
Chapter 12: Physics--------------------------
Chapter 13: Artificial Intelligence---------------------------------
Chapter 14: Scoring and Collisions----------------------------
Chapter 15: Multimedia Extensions------------------------
Chapter 16: Game Integration------------------------
Chapter 17: Testing and Publishing---------------------
Appendix: Exercise Solutions
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