Computer graphics : algorithms and implementations / by D P Mukherjee and Debasish Jana

By: Mukherjee, D PContributor(s): Jana, DebasishMaterial type: TextTextPublication details: New Delhi : PHI Private Limited, 2010cDescription: 583 p. : ill, ; 24 cm. + 1 Compact Disc (4 3/4 in.)ISBN: 9788120340893 (pbk)Subject(s): Computer graphicsDDC classification: 006.6 Summary: This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate the two-dimensional geometric transformations and the design and implementation of the algorithms of line drawing, circle drawing, drawing curves, filling and clipping. In addition, this well-written text describes three-dimensional graphics and hidden surface removal algorithms and their implementations. Finally, the book discusses illumination and shading along with the Phong illumination model. Key Features : Includes fundamental theoretical concepts of computer graphics. Contains C implementations of all basic computer graphics algorithms. Teaches Windows programming and how graphics algorithms can be tailor-made for implementations in message-driven architecture. Offers chapter-end exercises to help students test their understanding. Gives a summary at the end of each chapter to help students overview the key points of the text. Includes a companion CD containing C programs to demonstrate the implementation of graphics algorithms
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
CD/DVD CD/DVD Namal Library
CD/DVD Rack
006.6 MUK-C 2010 4313 (Browse shelf (Opens below)) Available CD04313
Books Books Namal Library
Computer Science
006.6 MUK-C 2010 4313 (Browse shelf (Opens below)) Available 0004313
Books Books Namal Library
Computer Science
006.6 HIL-C 2012 251 (Browse shelf (Opens below)) 1 Available 251
Books Books Namal Library
Computer Science
006.6 HIL-C 2012 252 (Browse shelf (Opens below)) 2 Available 252
Total holds: 0

Index included

This book introduces the students to Windows programming and explains the building blocks for the implementation of computer graphics algorithms. It advances on to elaborate the two-dimensional geometric transformations and the design and implementation of the algorithms of line drawing, circle drawing, drawing curves, filling and clipping. In addition, this well-written text describes three-dimensional graphics and hidden surface removal algorithms and their implementations. Finally, the book discusses illumination and shading along with the Phong illumination model.
Key Features :
Includes fundamental theoretical concepts of computer graphics.
Contains C implementations of all basic computer graphics algorithms.
Teaches Windows programming and how graphics algorithms can be tailor-made for implementations in message-driven architecture.
Offers chapter-end exercises to help students test their understanding.
Gives a summary at the end of each chapter to help students overview the key points of the text.
Includes a companion CD containing C programs to demonstrate the implementation of graphics algorithms

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