TY - BOOK AU - Thoran,Alan TI - Introduction to game programming with C++ SN - 9781598220322 (pbk) U1 - 005.133 PY - 2007///c CY - New York PB - Wordware Publishing , Inc. KW - Computer games KW - Programming N1 - Index included; Chapter 1: Mathematics___ the language of numbers--------------------- Chapter 2: Algebra-------------------- Chapter 3: The picture of mathematics----------------------- Chapter 4: C++ and programming------------------------- Chapter 5: The basics of C++------------------------ Chapter 6: Variables, constants and arrays------------------------ Chapter 7: Controlling program flow----------------------- Chapter 8: Pointers---------------------- Chapter 9:Functions--------------------- Chapter 10: Data structures and classes------------------------- Chapter 11: Memory allocation and strings------------------------ Chapter 12: File I/O and command line arguments--------------------- Chapter 13: Algorithms---------------------- Chapter 14: Game programming-------------------------- Chapter 15: 2D games and clanlib----------------------- Chapter 16: Clanlib__ core classes--------------------- Chapter 17: Clanlib__ Scene management------------------------- Chapter 18: 3D games and OGRE 3D-------------------- Chapter 19: Exploring OGRE 3D---------------------- Chapter 20: Other gaming libraries__ Install and sound----------------------- ER -