Programming game AI by example / by Mat Buckland

By: Buckland, MatMaterial type: TextTextPublication details: America : Wordware, 2005cDescription: xix, 481 p. : ill, graphs, maps ; 22 cmISBN: 9781556220784Subject(s): computer games -- design | computer games -- programmingDDC classification: 005.133
Contents:
1- A Math & Physics Primer 2- State-Driven Agent Design 3- How to Create Autonomously Moving Game Agents 4- Sports Simulation 5- The Secret Life of Graphs 6- To Script, or Not to Script, That is the Question 7- Raven : An Overview 8- Practical Path Planning 9- Goal-Driven Agent Behaviour 10- Fuzzy Logic
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds
Books Books Namal Library
Arts
005.133 BUC-P 2005 294 (Browse shelf (Opens below)) Available 294
Books Books Namal Library
Arts
005.133 BUC-P 2005 1083 (Browse shelf (Opens below)) 2 Available 1083
Total holds: 0

Index included

1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic

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