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1.
Programming game AI by example / by Mat Buckland

by Buckland, Mat.

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General; Publication details: America : Wordware, 2005cAvailability: Items available for loan: Call number: 005.133 BUC-P 2005 294 (2).

2.
Foundation game design with actionScript 3.0 / by Rex Van Der Spuy

by Spuy, Rex Van Der.

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General; Publication details: New Delhi : Friendsof Designer to desioner, 2012cAvailability: Items available for loan: Call number: 006.786 SPU-F 2012 608 (1).

3.
Introduction to game programming with C++ : by Alan Thoran.

by Thoran, Alan.

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General; Publication details: New York : Wordware Publishing , Inc. 2007cAvailability: Items available for loan: Call number: 005.133 THO-I 2007 1055 (1).

4.
Core HTML5 canvas : graphics, animation, and game development / by David Geary

by Geary, David.

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General; Publication details: New Delhi : Pearson, 2012Availability: Items available for loan: Call number: 005.72 GEA-C 2012 1109 (2).