Design patterns : elements of reusable object-oriented software / by Erich Gamma..[et..al.].

By: Gamma, ErichContributor(s): Gamma Erich | Helm, Richard | Johnson, Ralph | Vlissides, JohnMaterial type: TextTextPublication details: New Delhi : Pearson Education Private Limited, 2012,1995cDescription: xv, 395 p. : ill. ; 25 cmISBN: 9788131700075 (pbk)Subject(s): Computer software -- ReusabilityDDC classification: 005.12
Contents:
1- Introduction 2- A case-study : Designing a Document Editor 3- Creational Patterns 4- Structural Patterns 5- Behavioral Patterns 6- Conclusion A- Glossary B- Guide to Notation C- Foundation Classes
Summary: Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented
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Reference
005.12 GAM-D 2012 558 (Browse shelf (Opens below)) 1 Not for loan 558
Books Books Namal Library
Computer Science
005.12 GAM-D 2012 2837 (Browse shelf (Opens below)) 4 Available 0002837
Books Books Namal Library
Computer Science
005.12 GAM-D 2012 2838 (Browse shelf (Opens below)) 5 Available 0002838
Books Books Namal Library
Computer Science
005.12 GAM-D 2012 559 (Browse shelf (Opens below)) 2 Available 559
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Include bibliography references and index

1- Introduction
2- A case-study : Designing a Document Editor
3- Creational Patterns
4- Structural Patterns
5- Behavioral Patterns
6- Conclusion
A- Glossary
B- Guide to Notation
C- Foundation Classes

Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented

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