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999 _c3039
_d3039
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003 OSt
005 20200124021736.0
008 070810s2011 ii a g b 001 0 eng
010 _a 2007033311
020 _a9788126532100(pbk)
040 _cNCL
_dLIN2019
082 0 0 _a005.133
_bWIL-P 2011 3962
100 1 _aWilliams Chris G.
245 1 _aProfessional windows phone 7 game development /
_cby Chris G. Williams, George W. Clingerman
260 _aNew Delhi :
_bWiley,
_c2011
300 _axii, 524 p. :
_bill. ;
_c24 cm.
500 _aindex included
505 _aChapter 1: Getting to know window phone 7 device----------------------- Chapter 2: Getting started----------------------- Chapter 3: Orientation---------------------- Chapter 4: Touch input---------------------- Chapter 5: Give me your input--------------------- Chapter 6: The state of things----------------------- Chapter 7: Let the music play----------------------- Chapter 8: Putting it all together: Derive and dodge--------------------- Chapter 9: Whoa! The world isn't flat after all------------------------ Chapter 10: It's your turn---------------------- Chapter 11: The world outside your window(s)----------------------- Chapter 12: Putting it all together: Poker dice with friends----------------------- Chapter 13: Duse, where's my car?----------------------- Chapter 14: Take a picture: It's last longer---------------------- Chapter 15: Putting it all together: Picture puzzle---------------------- Chapter 16: Where do you go from here-------------------------
650 0 _aComputer games
_xDesign.
650 0 _aComputer games
_xProgramming.
650 0 _aVideo games
_xDesign.
700 _aClingerman, George W.
942 _2ddc
_cBK