000 | 01630pam a2200253 a 4500 | ||
---|---|---|---|
001 | 633263 | ||
003 | OSt | ||
005 | 20190919113134.0 | ||
008 | 930728s1994 -usa g b 001 0 eng | ||
010 | _a 93006098 | ||
020 | _a0131768921(pbk) | ||
040 |
_cNCL _dNIF2019 |
||
082 | 0 | 0 |
_a005.1 _bYOU-O 1994 5946 |
100 | 1 | _aYourdon, Edward. | |
245 | 1 |
_aObject-oriented systems design : _ban integrated approach / _cby Edward Yourdon. |
|
260 |
_aEnglewood Cliffs, N.J. : _bYourdon Press, _cc1994. |
||
300 |
_av, 400 p. : _bill. ; _c24 cm. |
||
440 | 0 | _aYourdon Press computing series | |
504 | _aIncludes bibliographical references and index. | ||
505 | _a1- Introduction 2- Pro's and Cons of Object Orientation 3- Object-Oriented Project Life Cycles 4- Managing Object-Oriented Projects 5- Object-Oriented Configuration Management 6- Object-Oriented Software Reuse 7- Beyond Objects : Critical Success Factors for Software Projects 8- Overview of OOA 9- Discovering Objects 10- Object Structures and Class Hierarchies 11- Object Relationships 12- Object Attributes 13- Object Behaviour 14- Object Services 15- Overview of OOD 16- OOD Notation 17- OO Design Architectures 18- Designing the Human Interface 19- Designing the dATABASE 20- OOP and the impact of Programming Languages 21- OO Godness Criteria 22- OO Testing 23- OO Case : What's Needed 24- OO Case : What's Available 25- Revolution Versus Evolution 26- Is Now The Time For OO? 27- OO Training 28- The OO Battle Plan | ||
650 | 0 | _aObject-oriented programming (Computer science) | |
650 | 0 | _aSystem design. | |
942 |
_2ddc _cBK |
||
999 |
_c4178 _d4178 |