Game programming : the L Line : the express line to learning / Andy Harris.
Material type: TextPublication details: Chichester : John Wiley, 2007Description: xxv, 570 p. : ill. ; 24 cmISBN: 9780470068229 (pbk.)Subject(s): Computer games -- ProgrammingDDC classification: 005.1
Contents:
1. Writing your First Program
2. Working with Data
3. Taking Control
4. Building a Game Foundation
5. Drawing and Events
6. Audio and Basic Sprites
7. Building a Working Game
8. Making Animated Sprites
9. Realistic Movement
10. Building a Game Engine
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
Books | Namal Library Computer Science | 005.1 HAR-G 2007 10070 (Browse shelf (Opens below)) | Available | 0010070 |
Total holds: 0
Includes index
1. Writing your First Program
2. Working with Data
3. Taking Control
4. Building a Game Foundation
5. Drawing and Events
6. Audio and Basic Sprites
7. Building a Working Game
8. Making Animated Sprites
9. Realistic Movement
10. Building a Game Engine
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