Introduction to game programming with C++ : (Record no. 776)

MARC details
000 -LEADER
fixed length control field 01763nam a22002057a 4500
003 - CONTROL NUMBER IDENTIFIER
control field LSCPL
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200128204445.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130604s2007 -usill g |||| 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781598220322 (pbk)
040 ## - CATALOGING SOURCE
Transcribing agency NCL
Modifying agency LIN2019
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133
Item number THO-I 2007 1055
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Thoran, Alan
9 (RLIN) 1572
245 1# - TITLE STATEMENT
Title Introduction to game programming with C++ :
Statement of responsibility, etc. by Alan Thoran.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Wordware Publishing , Inc.
Date of publication, distribution, etc. 2007c.
300 ## - PHYSICAL DESCRIPTION
Extent xxi, 367p. :
Other physical details ill, ;
Dimensions 23cm.
500 ## - GENERAL NOTE
General note Index included
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1: Mathematics___ the language of numbers---------------------<br/>Chapter 2: Algebra--------------------<br/>Chapter 3: The picture of mathematics-----------------------<br/>Chapter 4: C++ and programming-------------------------<br/>Chapter 5: The basics of C++------------------------<br/>Chapter 6: Variables, constants and arrays------------------------<br/>Chapter 7: Controlling program flow-----------------------<br/>Chapter 8: Pointers----------------------<br/>Chapter 9:Functions---------------------<br/>Chapter 10: Data structures and classes-------------------------<br/>Chapter 11: Memory allocation and strings------------------------<br/>Chapter 12: File I/O and command line arguments---------------------<br/>Chapter 13: Algorithms----------------------<br/>Chapter 14: Game programming--------------------------<br/>Chapter 15: 2D games and clanlib-----------------------<br/>Chapter 16: Clanlib__ core classes---------------------<br/>Chapter 17: Clanlib__ Scene management-------------------------<br/>Chapter 18: 3D games and OGRE 3D--------------------<br/>Chapter 19: Exploring OGRE 3D----------------------<br/>Chapter 20: Other gaming libraries__ Install and sound-----------------------
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
9 (RLIN) 41
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Inventory number Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
          Namal Library Namal Library Computer Science 06/04/2013 Progressive International Agencies 73050224   005.133 THO-I 2007 1055 1055 07/18/2013 07/18/2013 Books