Introduction to game programming with C++ : (Record no. 776)
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000 -LEADER | |
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fixed length control field | 01763nam a22002057a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | LSCPL |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200128204445.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 130604s2007 -usill g |||| 001 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781598220322 (pbk) |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NCL |
Modifying agency | LIN2019 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.133 |
Item number | THO-I 2007 1055 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Thoran, Alan |
9 (RLIN) | 1572 |
245 1# - TITLE STATEMENT | |
Title | Introduction to game programming with C++ : |
Statement of responsibility, etc. | by Alan Thoran. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | New York : |
Name of publisher, distributor, etc. | Wordware Publishing , Inc. |
Date of publication, distribution, etc. | 2007c. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxi, 367p. : |
Other physical details | ill, ; |
Dimensions | 23cm. |
500 ## - GENERAL NOTE | |
General note | Index included |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 1: Mathematics___ the language of numbers---------------------<br/>Chapter 2: Algebra--------------------<br/>Chapter 3: The picture of mathematics-----------------------<br/>Chapter 4: C++ and programming-------------------------<br/>Chapter 5: The basics of C++------------------------<br/>Chapter 6: Variables, constants and arrays------------------------<br/>Chapter 7: Controlling program flow-----------------------<br/>Chapter 8: Pointers----------------------<br/>Chapter 9:Functions---------------------<br/>Chapter 10: Data structures and classes-------------------------<br/>Chapter 11: Memory allocation and strings------------------------<br/>Chapter 12: File I/O and command line arguments---------------------<br/>Chapter 13: Algorithms----------------------<br/>Chapter 14: Game programming--------------------------<br/>Chapter 15: 2D games and clanlib-----------------------<br/>Chapter 16: Clanlib__ core classes---------------------<br/>Chapter 17: Clanlib__ Scene management-------------------------<br/>Chapter 18: 3D games and OGRE 3D--------------------<br/>Chapter 19: Exploring OGRE 3D----------------------<br/>Chapter 20: Other gaming libraries__ Install and sound----------------------- |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Programming. |
9 (RLIN) | 41 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Inventory number | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Namal Library | Namal Library | Computer Science | 06/04/2013 | Progressive International Agencies | 73050224 | 005.133 THO-I 2007 1055 | 1055 | 07/18/2013 | 07/18/2013 | Books |