Introduction to game programming with C++ : by Alan Thoran.

By: Thoran, AlanMaterial type: TextTextPublication details: New York : Wordware Publishing , Inc. 2007cDescription: xxi, 367p. : ill, ; 23cmISBN: 9781598220322 (pbk)Subject(s): Computer games -- ProgrammingDDC classification: 005.133
Contents:
Chapter 1: Mathematics___ the language of numbers--------------------- Chapter 2: Algebra-------------------- Chapter 3: The picture of mathematics----------------------- Chapter 4: C++ and programming------------------------- Chapter 5: The basics of C++------------------------ Chapter 6: Variables, constants and arrays------------------------ Chapter 7: Controlling program flow----------------------- Chapter 8: Pointers---------------------- Chapter 9:Functions--------------------- Chapter 10: Data structures and classes------------------------- Chapter 11: Memory allocation and strings------------------------ Chapter 12: File I/O and command line arguments--------------------- Chapter 13: Algorithms---------------------- Chapter 14: Game programming-------------------------- Chapter 15: 2D games and clanlib----------------------- Chapter 16: Clanlib__ core classes--------------------- Chapter 17: Clanlib__ Scene management------------------------- Chapter 18: 3D games and OGRE 3D-------------------- Chapter 19: Exploring OGRE 3D---------------------- Chapter 20: Other gaming libraries__ Install and sound-----------------------
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Books Books Namal Library
Computer Science
005.133 THO-I 2007 1055 (Browse shelf (Opens below)) Available 1055
Total holds: 0

Index included

Chapter 1: Mathematics___ the language of numbers---------------------
Chapter 2: Algebra--------------------
Chapter 3: The picture of mathematics-----------------------
Chapter 4: C++ and programming-------------------------
Chapter 5: The basics of C++------------------------
Chapter 6: Variables, constants and arrays------------------------
Chapter 7: Controlling program flow-----------------------
Chapter 8: Pointers----------------------
Chapter 9:Functions---------------------
Chapter 10: Data structures and classes-------------------------
Chapter 11: Memory allocation and strings------------------------
Chapter 12: File I/O and command line arguments---------------------
Chapter 13: Algorithms----------------------
Chapter 14: Game programming--------------------------
Chapter 15: 2D games and clanlib-----------------------
Chapter 16: Clanlib__ core classes---------------------
Chapter 17: Clanlib__ Scene management-------------------------
Chapter 18: 3D games and OGRE 3D--------------------
Chapter 19: Exploring OGRE 3D----------------------
Chapter 20: Other gaming libraries__ Install and sound-----------------------

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