Introduction to game programming with C++ : by Alan Thoran.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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Namal Library Computer Science | 005.133 THO-I 2007 1055 (Browse shelf (Opens below)) | Available | 1055 |
Index included
Chapter 1: Mathematics___ the language of numbers---------------------
Chapter 2: Algebra--------------------
Chapter 3: The picture of mathematics-----------------------
Chapter 4: C++ and programming-------------------------
Chapter 5: The basics of C++------------------------
Chapter 6: Variables, constants and arrays------------------------
Chapter 7: Controlling program flow-----------------------
Chapter 8: Pointers----------------------
Chapter 9:Functions---------------------
Chapter 10: Data structures and classes-------------------------
Chapter 11: Memory allocation and strings------------------------
Chapter 12: File I/O and command line arguments---------------------
Chapter 13: Algorithms----------------------
Chapter 14: Game programming--------------------------
Chapter 15: 2D games and clanlib-----------------------
Chapter 16: Clanlib__ core classes---------------------
Chapter 17: Clanlib__ Scene management-------------------------
Chapter 18: 3D games and OGRE 3D--------------------
Chapter 19: Exploring OGRE 3D----------------------
Chapter 20: Other gaming libraries__ Install and sound-----------------------
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