Programming game AI by example / by Mat Buckland
Material type: TextPublication details: America : Wordware, 2005cDescription: xix, 481 p. : ill, graphs, maps ; 22 cmISBN: 9781556220784Subject(s): computer games -- design | computer games -- programmingDDC classification: 005.133
Contents:
1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic
Item type | Current library | Call number | Copy number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | Namal Library Arts | 005.133 BUC-P 2005 294 (Browse shelf (Opens below)) | Available | 294 | |||
Books | Namal Library Arts | 005.133 BUC-P 2005 1083 (Browse shelf (Opens below)) | 2 | Available | 1083 |
Total holds: 0
Index included
1- A Math & Physics Primer
2- State-Driven Agent Design
3- How to Create Autonomously Moving Game Agents
4- Sports Simulation
5- The Secret Life of Graphs
6- To Script, or Not to Script, That is the Question
7- Raven : An Overview
8- Practical Path Planning
9- Goal-Driven Agent Behaviour
10- Fuzzy Logic
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